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Some information for both prospects and club members, old and new.

Prospecting details:
As you may know already, most MC's require prospecting before they accept one as their member. We are no different really, so we put anyone interested through the prospect phase, to get to know them and see how well they fare with us and other MC's alike.
The prospecting period is highly affected by one's activity, and because of that, it may last as long as 3 weeks, or as short as 1 week. / Alternatively, if you show no activity at all within the first week, you are kicked out.

Requirements for prospects:
- Be on Discord (if you were invited to prospect, you were given the Discord link already)
- Acknowledge your seniors and do not even attempt to backtalk or cut someone off
- Follow the club's above posted rules and abide by them
- And most importantly - Show respect (Respect is earned, loyalty rewarded!)

With these very simple instructions, you should have no problems in completing your prospect phase.

Now we should clarify our ride out formations: (image included below)

Prez + Road Captain

V.P. + Sec.
Tres. + Member
Member + Member
(repeating until finished)
Member + Sgt. At Arms

Prospects + Prospects

Associates + Hangarounds

Tail gunner + Enforcer (if applicable)

Crash truck (if applicable)
Prospects and club members

This is the club's code of motorcycle whitelist. Read it, study it, apply it.
Bikes will be checked every church.

You only get one bike for the official club business. Put your best effort into it, it will be your one and only bike.

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Allowed Bikes

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-Wolfsbane
-Daemon
-Hexer
-Bagger
-Sovereign
-Zombie Chopper
-Zombie Bobber

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Colours

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-Classic color palette for metallic, gloss or pearlescent.
-Olive drab or sand tan palette for matte.

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 Do not go over the top. If your bike looks like it's out of My Little Pony, Tron or any shitty flick, you will be asked to change it.

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Liveries

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-All flames are allowed
-Most stripes are allowed, only basic line pinstripe outline
-Avoid the rusted patinas, use regular patina
-Military livery only with matte colors

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Do not make your bike into a rat bike for no given reason. Take good thought into the livery choice. Pinstripe outline should be used for 30's style bikes, like Wolfsbane. Flames fit the best on 60's style bikes, like Daemon.

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Tires & Rims


-Wires and Big Spokes for front.
-Bobber and Bobsta for back.
-Solidus and Ice Shield for your own leisure on heavy cruisers.

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Rim colors are alloy or chrome. Whitewalls will be used on 30's bikes or heavy cruisers.

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Other info


-No xenon lightning.
-No glowing crap.
-No gangsta liveries.
-No modern bikes or modern bike style.

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In general, no bullshit. Everyone is required to read this. Anyone not following the rules will have their bikes blown up during church and be struck in the head with a hammer.

If you have any questions, ask any officer. Thank you for your time.

Motor Code
Dress Code
Realism/Roleplay Weapons Clause

This is the club's code of dressing whitelist. Read it, study it, apply it.
For every piece of clothing we ask a sensible choice.

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HEAD & HEADGEAR

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-Beanies allowed
-Winter hats allowed
-Flat caps tolerated
-Bandanas tolerated
-Cowboy hats tolerated

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Avoid colorful crap on the above topic. Beanies worn during cold region drives or during winter. Preferable hair in the wind look, but some headgear allowed.

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HAIR


Preferred hairstyles


-Ponytail
-Slicked
-Short Brushed
-Caesar
-Long Hair
-Surfer Dude
-Short Sides Part
-High Slick Sides
-Long Slicked
-Hipster Youth
-Loose Swept Back
-Layered Mod

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Tolerated hairstyles


-Close Shave
-Buzzcut
-Hipster
-Side Parting
-Shorter Cut
-Chopped
-Shaggy Curls
-Undercut Swept Back
-Undercut Swept Side
-Mod

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Natural colors only. No tranny bullshit.

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HELMETS

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-Dome Helmets
-Open Face Helmets
-Skull Cap Helmets
-Flight Cap

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No spikes or over the top artwork or colors allowed on helmets.

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TOPS

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Vests+Jackets

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-Denim Cut/Jacket (Washed, Indigo, Vintage, Charcoal)
-Biker Jacket (Black, Worn)

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Patched variations are reserved for Officers or Loyal members. Worn variations are reserved for members of 2+ months. Newbies are to wear Indigo and Charcoal. Biker Jackets are to be worn in cold regions, during cold weather or in winter.

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Tshirts

 

-White, Gray, Red, Black, Crew with Emblem
-Beige/Khaki with Emblem
-Gray Striped Tshirt
-Western Motorcycles Tshirts (Under Special tops)

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Keep your dresscode rugged and worn. Do your best, or rather yet, worst.

This is the club's code of weapon whitelist.  Read it, study it, apply it. 
(While we do have a 1% rulebook for fights in Freeroam, we are stepping forward to realism for MC related events.)


Pistols 

-Vintage Pistol (Platinum allowed)
-SNS Pistol (Platinum, Etched Wood allowed)
-Heavy Revolver (Platinum allowed)

 

Shotguns

-Sawn Off (Platinum suggested)
-Double Barrel (Platinum allowed)

 

Submachineguns 

-Gusenberg Sweeper (Extended clip)
 

Misc guns

-Marksman pistol (Platinum allowed)
-Flare Gun

 

Melee weapons

-Antique Cavalry Dagger
-Switchblade (VIP Variant allowed)
-Pool Cue
-Hammer
-Bottle
-Pipe Wrench

 

Explosives

-Jerry Can
-Grenades
-Molotovs
-Pipe Bombs


Basically, this is what we will be using in MC related events. For Grand Senora Bike Meet, we will still hold AR events for the rest of the community, but we will mostly stick to this realistic, down to earth kind of clause.

And why not? It will only make firefights longer and more interesting anyway.

There shouldn't be too much to say about this. As an MC crew, we naturally go with a couple of bylaws:
(but these bylaws vary between MC crews, as each has their own vision of them, which we all respect)

Forbidden weapons: (these weapons are not meant to be used, be it Freeroam or TDM related)
- Miniguns
- Rocket Launchers (RPG or Homing)
- Grenade Launchers
- Explosives (C4/Sticky, Tear Gas, Proximity Mine) -/- (Molotos and Grenades are allowed)
- Marksman Rifles

With that being put forth, that is not that big of a ban, as most of these are "endgame" weapons anyway.
Another thing we focus on is vehicles. And thus, we ban:
- Armored Vehicles (Kuruma, Insurgent, Tank)
- Weaponized Birds (Jets & Attack Helicopters)

 - The vehicle ban is lifted upon doing CEO missions -

Which I also believe is fair enough. But, if you have to face one, do not hesitate to retaliate in equal or greater measure.
Only in this case are the banned weapons allowed. Only in this case will a brother be allowed to use a jet or a helicopter.
Adapt and overcome.
Freeroam Weapons Clause
Dress Code part 2

LEGWEAR


-Roadwork, Classic, Regular Jeans 
-Charcoal Combat Fatigues
-Leather pants
-Khaki Heist Pants

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Use regular shades of denim/jeans blue. Dark colors and charcoal are tolerated, but avoid complete black.
No camouflage. Avoid modern military style. Single colored fatigues allowed, black to be avoided. Use CEO outfit glitch to get the sand/khaki colored Heist pants.

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SHOES

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-Slack, Harness, Laceup, Scruffy and Flight Boots allowed
-Chelsea and Cowboy boots tolerated if covered by pants
-Canvas shoes allowed

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No colorful bullshit. Know your limits, this does not need to be explained in great detail. Aim for worn and down to earth kind.

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EXTRAS

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-Glasses: Outlaw goggles, aviator/cop frames, black casual glasses, Enema glasses
-Necklaces: Chains (no hangers, just plain chains)
-Earrings: Hoops, Studs (box like)
-Watches: Classic analogue with leather wristbands
-Gloves: Wool, Leather, Fingerless, Full, Driving
-Cuffs: Chains (Chunky, Light, Gear) Gauntlets

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In general, no bullshit. Everyone is required to read this. Anyone not following the rules will be molotov'd during church.

If you have any questions, ask any officer. Thank you for your time.

Instructions/Rules
Code of Conduct

In conclusion, after making yourself familiar with the dresscode above, take this finishing touches on the code of conduct as an example of how to progress in the club.

Code of Conduct


1. Members will dress in accordance the dress code
2. Members' bikes will be in compliance with the motorcycle code
3. No cheating or modding* of any kind.
4. No member will use weapons forbidden by the weapon clause
5. No member will disgrace the club by being cowardly(i.e. Passive mode)
6. No member will destroy club property or another members' property.
7. Brothers shall not fight each other with weapons. Fights between brothers are one-on-one, fists only. Prospects same as members.
8. No member will take the attitude that he doesn't have to help other members and that other members do not have to help him.
9. If you do not participate in the club and club's activities or use the club solely for your benefit, you will be warned. No second chances.
10. Respect is to be shown towards all club members, officers, members' bikes, house, etc. - If it's not yours, don't mess with it.
11. Members will be active within the club. Earning full patch is no excuse to sit back and relax.
12. If a member can not participate in the club due to (prolonged) absence, he is to notify the club.
13. Members will be aware and understand that they are a member 24/7. Any action taken reflects on the club and its' reputation. Think before you act.

(*) = This excludes ENBs, model replacements, or anything not affecting other players.


Meetings


1. One organized meeting per week.
2. Majority rules on votes.
3. No member will go against anything the club has voted for and passed.
4. If a vote is taken and a member is not present, his vote is void. Unless he has appointed a proxy. Club is to be notified of said proxy prior to voting.
5. Meetings are closed for all but members of the Brothers In Exile MC, including prospects and support.
6. All meetings are run on a parliamentary basis. Members will be evicted for unruly conduct.
7. Members must be of sound mind(sober) when attending meetings.
8. If a member is fouled up during a meeting he shall be evicted.
9. Everyone attending the meeting will arrive by bike and be dressed appropriately.
10. If a member can not attend a meeting, he will need to notify the club in advance as to the reason why. Work, sick, out of town.
11. If a member repeatedly misses meetings and/or continuously makes excuses he will be "talked too"
12. Missing 4 meetings in a row without excuse is an automatic kick from the club.


Member qualifications/Prospects


1. Prospects must show a sincere interest in the club and bikes.
2. Prospects must be sponsored by one full member.
3. Sponsor is responsible for the prospect.
4. Sponsor can pull a prospect's rocker at his discretion.
5. Sponsors will only have one prospect at a time.
6. Prospects must do anything another member tells him to do, provided the member has done or is willing to do himself.
7. Prospects will stand behind the club and members.
8. Prospective member's prospecting period is at the discretion of his sponsor and the club. Council shall decide by vote if necessary.
8. Prospects need to be voted into the club.
9. Prospects must attend meeting when receiving his colors.
10. Only the sponsor or an officer may give full colors to a prospect.


When in Rome, do as the Brothers in Exile do.

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